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# How to change central loot on your server

||| Warning: Please ensure to take a backup of any files you modify to ensure no data is lost if files break.
* Stop your server.
* Click "File Manager"
* Click the folders to get to the path: mpmissions\<MissionServerIsCurrentlyUsing>\db\globals.xml
* For example, mpmissions\dayzOffline.chernarusplus\db\globals.xml
* Find the values you want to change (refer to the table below)
* Change the values to your desired values.
* Save the file in the top left.
* Startup your server.

Variable	Type	Default	Unit	Description
AnimalMaxCount	Integer	200	-	Maximal limit of spawned animals (not ambient) across all zones in map
CleanupAvoidance	Integer	100	m	Distance from player required for item deletion
CleanupLifetimeDeadAnimal	Integer	1200	sec	Default lifetime for dead animals
CleanupLifetimeDeadInfected	Integer	330	sec	Default lifetime for dead infected
CleanupLifetimeDeadPlayer	Integer	3600	sec	Default lifetime for dead player
CleanupLifetimeDeadPlayer	Integer	3600	sec	Default lifetime for dead player
CleanupLifetimeDefault	Integer	45	sec	Default lifetime for entities with no specific economy setup, but damage >= 1.0 (ie. dead)
CleanupLifetimeLimit	Integer	50	-	How many items can be deleted at once during standard cleanup
CleanupLifetimeRuined	Integer	330	sec	Default lifetime for ruined loot
FlagRefreshFrequency	Integer	432000	sec	Items lifetime will be refreshed with this frequency.
FlagRefreshMaxDuration	Integer	3456000	sec	How long the flag will be refreshing items.
IdleModeCountdown	Integer	60	sec	Activate economy idle mode on empty server after given time
IdleModeStartup	Integer	1	-	0 to disable idle mode on server startup (will still switch on later if IdleModeCountdown is not 0)
InitialSpawn	Integer	100	%	How much loot will be spawned on server initial start (without storage).
LootProxyPlacement	Integer	1	-	Allow dispatch containers to receive the loot.
RespawnAttempt	Integer	2	-	How many attempts are performed during single item respawn
RespawnLimit	Integer	20	-	How many items of one type can be spawned at once
RespawnTypes	Integer	12	-	How many different types can be respawned at once
RestartSpawn	Integer	0	%	How much loot should be respawned during restart to nomimal
SpawnInitial	Integer	1200	-	How many initial test are allowed for item spawn
TimeHopping	Integer	60	sec	Penalty time for server hoppers
TimeLogin	Integer	15	sec	Default login time
TimeLogout	Integer	15	sec	Default logout time
TimePenalty	Integer	20	sec	Penalty time for player that is still in play session
ZombieMaxCount	Integer	1000	-	Maximal limit of spawned zombies across all zones in map
ZoneSpawnDist	Integer	300	m	Distance to invoke infected spawn in nearby zone (dynamic infected)
WorldWetTempUpdate	Integer	1	-	Allow update of wetness and temperature values on all items in the world.
FoodDecay	Integer	1	-	Allow decay on food (requires WorldWetTempUpdate set to 1).

|| Changin the economy loot system
* Stop your server.
* Click "File Manager"
* Click the folders to get to the path: mpmissions\<MissionServerIsCurrentlyUsing>\cfgeconomycore.xml
* For example, mpmissions\dayzOffline.chernarusplus\cfgeconomycore.xml
* Find the values you want to change (refer to the table below)
* Change the values to your desired values.
* Save the file in the top left.
* Startup your server.

Variable	Type	Default	Description
world_segments	Integer	12	Defines how in many segments world will be split by CE - this affects save, load, cleanup and other processing events - it's performance wide for huge maps (note that default value is for Chernarus map!)
backup_period	Integer	60	Period of regular backup creation (minutes)
backup_count	Integer	12	Count of backups to keep - folders
backup_startup	Boolean	false	Process backup at startup of server
dyn_radius	Float	20	Default value for dynamic infected zone - size of the zone (meters)
dyn_smin	Float	0	Default value for dynamic infected zone - minimal static count
dyn_smax	Float	0	Default value for dynamic infected zone - maximal static count
dyn_dmin	Float	0	Default value for dynamic infected zone - minimal dynamic count
dyn_dmax	Float	5	Default value for dynamic infected zone - maximal dynamic count
save_events_startup	Boolean	on	If disabled, no data/events.bin is created at startup (usefull for minimal hive setup)
save_types_startup	Boolean	on	If disabled, no data/types.bin is created at startup (usefull for minimal hive setup)
log_hivewarning	Boolean	on	enable/ disable some of the hive warning messages in console
log_storageinfo	Boolean	off	enable/ disable periodic storage info messages in console (if CE stores files)
log_missionfilewarning	Boolean	on	enable/ disable console warning messages about mission files (typically sandbox mode does not require them all)
log_celoop	Boolean	off	enable/ disable logging of CE loop timing and basic statistical info
log_ce_dynamicevent	Boolean	off	enable/ disable logging of CE specific - dynamic events specific
log_ce_vehicle	Boolean	off	enable/ disable logging of CE specific - vehicle specific
log_ce_lootspawn	Boolean	off	enable/ disable logging of CE specific - loot spawn specific
log_ce_lootcleanup	Boolean	off	enable/ disable logging of CE specific - cleanup specific (not just loot actually)
log_ce_lootrespawn	Boolean	off	enable/ disable logging of CE specific - loot respawn specific
log_ce_statistics	Boolean	off	enable/ disable logging of CE specific - statistical data
log_ce_zombie	Boolean	off	enable/ disable logging of CE specific - infected related
log_ce_animal	Boolean	off	enable/ disable logging of CE specific - animal related

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