Articles on: DayZ Standalone

How to change central loot on your server

Warning: Please ensure to take a backup of any files you modify to ensure no data is lost if files break.
Stop your server.
Click "File Manager"
Click the folders to get to the path: mpmissions\<MissionServerIsCurrentlyUsing>\db\globals.xml
For example, mpmissions\dayzOffline.chernarusplus\db\globals.xml
Find the values you want to change (refer to the table below)
Change the values to your desired values.
Save the file in the top left.
Startup your server.

Variable Type Default Unit Description
AnimalMaxCount Integer 200 - Maximal limit of spawned animals (not ambient) across all zones in map
CleanupAvoidance Integer 100 m Distance from player required for item deletion
CleanupLifetimeDeadAnimal Integer 1200 sec Default lifetime for dead animals
CleanupLifetimeDeadInfected Integer 330 sec Default lifetime for dead infected
CleanupLifetimeDeadPlayer Integer 3600 sec Default lifetime for dead player
CleanupLifetimeDeadPlayer Integer 3600 sec Default lifetime for dead player
CleanupLifetimeDefault Integer 45 sec Default lifetime for entities with no specific economy setup, but damage >= 1.0 (ie. dead)
CleanupLifetimeLimit Integer 50 - How many items can be deleted at once during standard cleanup
CleanupLifetimeRuined Integer 330 sec Default lifetime for ruined loot
FlagRefreshFrequency Integer 432000 sec Items lifetime will be refreshed with this frequency.
FlagRefreshMaxDuration Integer 3456000 sec How long the flag will be refreshing items.
IdleModeCountdown Integer 60 sec Activate economy idle mode on empty server after given time
IdleModeStartup Integer 1 - 0 to disable idle mode on server startup (will still switch on later if IdleModeCountdown is not 0)
InitialSpawn Integer 100 % How much loot will be spawned on server initial start (without storage).
LootProxyPlacement Integer 1 - Allow dispatch containers to receive the loot.
RespawnAttempt Integer 2 - How many attempts are performed during single item respawn
RespawnLimit Integer 20 - How many items of one type can be spawned at once
RespawnTypes Integer 12 - How many different types can be respawned at once
RestartSpawn Integer 0 % How much loot should be respawned during restart to nomimal
SpawnInitial Integer 1200 - How many initial test are allowed for item spawn
TimeHopping Integer 60 sec Penalty time for server hoppers
TimeLogin Integer 15 sec Default login time
TimeLogout Integer 15 sec Default logout time
TimePenalty Integer 20 sec Penalty time for player that is still in play session
ZombieMaxCount Integer 1000 - Maximal limit of spawned zombies across all zones in map
ZoneSpawnDist Integer 300 m Distance to invoke infected spawn in nearby zone (dynamic infected)
WorldWetTempUpdate Integer 1 - Allow update of wetness and temperature values on all items in the world.
FoodDecay Integer 1 - Allow decay on food (requires WorldWetTempUpdate set to 1).

Changin the economy loot system
Stop your server.
Click "File Manager"
Click the folders to get to the path: mpmissions\<MissionServerIsCurrentlyUsing>\cfgeconomycore.xml
For example, mpmissions\dayzOffline.chernarusplus\cfgeconomycore.xml
Find the values you want to change (refer to the table below)
Change the values to your desired values.
Save the file in the top left.
Startup your server.

Variable Type Default Description
world_segments Integer 12 Defines how in many segments world will be split by CE - this affects save, load, cleanup and other processing events - it's performance wide for huge maps (note that default value is for Chernarus map!)
backup_period Integer 60 Period of regular backup creation (minutes)
backup_count Integer 12 Count of backups to keep - folders
backup_startup Boolean false Process backup at startup of server
dyn_radius Float 20 Default value for dynamic infected zone - size of the zone (meters)
dyn_smin Float 0 Default value for dynamic infected zone - minimal static count
dyn_smax Float 0 Default value for dynamic infected zone - maximal static count
dyn_dmin Float 0 Default value for dynamic infected zone - minimal dynamic count
dyn_dmax Float 5 Default value for dynamic infected zone - maximal dynamic count
save_events_startup Boolean on If disabled, no data/events.bin is created at startup (usefull for minimal hive setup)
save_types_startup Boolean on If disabled, no data/types.bin is created at startup (usefull for minimal hive setup)
log_hivewarning Boolean on enable/ disable some of the hive warning messages in console
log_storageinfo Boolean off enable/ disable periodic storage info messages in console (if CE stores files)
log_missionfilewarning Boolean on enable/ disable console warning messages about mission files (typically sandbox mode does not require them all)
log_celoop Boolean off enable/ disable logging of CE loop timing and basic statistical info
log_ce_dynamicevent Boolean off enable/ disable logging of CE specific - dynamic events specific
log_ce_vehicle Boolean off enable/ disable logging of CE specific - vehicle specific
log_ce_lootspawn Boolean off enable/ disable logging of CE specific - loot spawn specific
log_ce_lootcleanup Boolean off enable/ disable logging of CE specific - cleanup specific (not just loot actually)
log_ce_lootrespawn Boolean off enable/ disable logging of CE specific - loot respawn specific
log_ce_statistics Boolean off enable/ disable logging of CE specific - statistical data
log_ce_zombie Boolean off enable/ disable logging of CE specific - infected related
log_ce_animal Boolean off enable/ disable logging of CE specific - animal related

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Updated on: 18/09/2021

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